1. Identify the need to invent, design, fabricate, build, repurpose, repair, or create a new derivative of some “thing” in order to express an idea or emotion, to solve a problem, and/or teach a concept
2. Analyze the idea, question, and/or problem
4. Operate safely
5. Assess the appropriateness of tools and materials
6. Produce prototypes
CSM Maker Competencies are based on Maker Competencies/Maker Literacies at University of Texas, Arlington. The full list is available here.